PyMaterialXRender.MeshPartition¶
- class MeshPartition¶
Bases:
pybind11_objectClass that describes a sub-region of a mesh using vertex indexing.
Note that a face is considered to be a triangle.
Methods
__init__(self)addSourceName(self, arg0)create()getFaceCount(self)getIndices(self)getName(self)getSourceNames(self)resize(self, arg0)setFaceCount(self, arg0)setName(self, arg0)Methods¶
- __init__(self: MeshPartition) None¶
- addSourceName(self: MeshPartition, arg0: str) None¶
- static create() MeshPartition¶
- getFaceCount(self: MeshPartition) int¶
- getIndices(self: MeshPartition) list[int]¶
- getName(self: MeshPartition) str¶
- getSourceNames(self: MeshPartition) set[str]¶
- resize(self: MeshPartition, arg0: int) None¶
- setFaceCount(self: MeshPartition, arg0: int) None¶
- setName(self: MeshPartition, arg0: str) None¶