PyMaterialXRenderGlsl.GLTextureHandler¶
- class GLTextureHandler¶
Bases:
ImageHandlerAn OpenGL texture handler class.
Methods
__init__(*args, **kwargs)bindImage(self, arg0, arg1)create(arg0)createRenderResources(self, arg0, arg1, arg2)releaseRenderResources(self[, image])unbindImage(self, arg0)Methods¶
- __init__(*args, **kwargs)¶
- bindImage(self: GLTextureHandler, arg0: Image, arg1: ImageSamplingProperties) bool¶
- static create(arg0: ImageLoader) ImageHandler¶
- createRenderResources(self: GLTextureHandler, arg0: Image, arg1: bool, arg2: bool) bool¶
- releaseRenderResources(self: GLTextureHandler, image: Image = None) None¶
- unbindImage(self: GLTextureHandler, arg0: Image) bool¶