PyMaterialXRenderGlsl.GLTextureHandler

class GLTextureHandler

Bases: ImageHandler

An OpenGL texture handler class.

See:

https://materialx.org/docs/api/class_g_l_texture_handler.html

Methods

__init__(*args, **kwargs)

bindImage(self, arg0, arg1)

create(arg0)

createRenderResources(self, arg0, arg1, arg2)

releaseRenderResources(self[, image])

unbindImage(self, arg0)

Methods

__init__(*args, **kwargs)
bindImage(self: GLTextureHandler, arg0: Image, arg1: ImageSamplingProperties) bool
static create(arg0: ImageLoader) ImageHandler
createRenderResources(self: GLTextureHandler, arg0: Image, arg1: bool, arg2: bool) bool
releaseRenderResources(self: GLTextureHandler, image: Image = None) None
unbindImage(self: GLTextureHandler, arg0: Image) bool